Australian Indigenous Mentoring Experience (AIME) has developed a video game made possible by a $500,000 grant from Google as part of the Google Impact Challenge.
The goal to inspire young minds to pursue pathways in science, maths, engineering, technology and innovation.
The process of development was accelerated by a week long special program created by AIME. This culminated with the kids pitching a game idea to a judging panel including Good Game's Stephanie 'Hex' Bendixsen, Mode Games' Shane McCartney, Google's Leticia Lentini, and Western Sydney Year 9 AIME student, Jandamarra Smith.
From this a winner was announced and Second Chances was born.
From left to right: Luke Prokopiou, Emily Dawson, Juan Evans & Christian Townsend.
"You can learn a lot through games, so playing isn't a bad thing. For example, if you play Minecraft you can learn about the earth and minerals, just like for geography class. You learn from playing that game". - Christian from Coolum Beach, QLD and Winner of the game design challenge.
Second Chances is set in a fantastical but relatable world where medieval meets Hip Hop. Marlee the game's main character is new at the school, meeting new friends and enemies. But Marlee has a troubled past and AIME High is her last chance to get things right. Underneath Marlee’s tough exterior she has the power within to be a great leader.
But things are not easy, the school is facing annihilation from a monstrous creature the ‘Digestor’. Embark on a journey to save the school one grade at a time, help create an amazing team to win nail biting matches against your opponents to win a soccer sports tournament. Have you got what it takes to save Aime High?